MacOS X / OpenGL and Wxpython incompatible
|Reported by:||vince||Owned by:|
I've tried to add OpenGL support to the build of Grass in order to get nviz.
- When using the correct solution, that is the Aqua OpenGL, configure complains about not finding glX* functions. In fact, Aqua OpenGL lacks any glX* code.
2; If I back up on the openGL code bundled with X11, first it creates an unnecessary dependency on X11 and second, it does even not compile, due to conflict between X11 OpenGL and wxPython which seems to depend on the old AGL.
In short : it's a mess. Is there any hope to remove glX* calls from nviz?