Opened 16 years ago

Closed 12 years ago

#2834 closed defect (invalid)

Additional content for AGG Rendering Specifics Howto

Reported by: woodbri Owned by: jmckenna
Priority: normal Milestone:
Component: Documentation - MapServer Version: unspecified
Severity: normal Keywords:
Cc: tbonfort, havatv

Description

Thomas posted the follow to the users list which might be of interest to people generating tiles with AGG. This should probably be added to HowTo page "AGG Rendering Specifics":

Just a side note on the subject: seeding your tiles probably involves using tilecache's metatiles. quantizing a 5x5 tile in mapserver will very probably give poorer visual results than quantizing each individual tile. For this reason I tend to seed in 24bit mode, and postprocess the split up tiles with pngnq:

for file in `find tilecache/mylayer -name "*.png"`;
do
 echo $file;
 pngnq -e .png.tmp -n 256 $file;
 mv $file.tmp $file;
done

Change History (3)

comment:1 by havatv, 12 years ago

Cc: tbonfort havatv added

I am not sure if this should be included in the docs, and in case it should be included - where to include it and how.

I add Thomas on the CC list, and hope that he can decide what to do with this ticket.

comment:2 by woodbri, 12 years ago

I'll deffer to Thomas on this, but my sense is that this is somewhat out dated and I'm not sure it applies to mapcache. I'm ok if it is closed as "wont fix".

comment:3 by tbonfort, 12 years ago

Resolution: invalid
Status: newclosed

mapcache and mapserver can do this step natively, and this is really related to tilecache, not mapserver.

Note: See TracTickets for help on using tickets.