Opened 12 years ago
Closed 12 years ago
#2096 closed defect (fixed)
mg-desktop: Improve MgLegend performance
Reported by: | jng | Owned by: | jng |
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Priority: | high | Milestone: | 2.4 |
Component: | Desktop API | Version: | |
Severity: | major | Keywords: | |
Cc: | External ID: |
Description (last modified by )
The MgLegend component does not currently handle large maps very well (with 100s of layers). This is because of primarily 2 things:
- We are excessively doing work on the GUI thread, which is a bad thing for large maps.
- We are also not caching layer icons
We should re-use the existing tree/legend modelling, initialization and updating logic from the .net AJAX viewer.
Change History (3)
comment:1 by , 12 years ago
Description: | modified (diff) |
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comment:2 by , 12 years ago
comment:3 by , 12 years ago
Resolution: | → fixed |
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Status: | new → closed |
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The caching of layer icons has changed the behaviour somewhat. A layer that has multiple scale ranges will always have the icon for the first scale range. Moving to a scale that's in a different scale range does not update this icon.
Our Layer Metadata needs to cache icons for all applicable scale ranges and the node rendering needs to fetch the appropriate icon based on the current view scale.