#2694 closed defect (fixed)
rendering command layer and adding 3d raster layer broken
| Reported by: | annakrat | Owned by: | martinl |
|---|---|---|---|
| Priority: | normal | Milestone: | 7.2.0 |
| Component: | wxGUI | Version: | svn-trunk |
| Keywords: | rendering | Cc: | grass-dev@… |
| CPU: | Unspecified | Platform: | Linux |
Description
Two issues I found with the new rendering with the less often used cases:
- adding 3D raster layer breaks rendering, although there is no error, rendering just stops working after that and busy cursors stays there. I was trying to fix this one, but was not able to get rid of the progress bar which was still showing up:
Index: core/render.py
===================================================================
--- core/render.py (revision 65443)
+++ core/render.py (working copy)
@@ -472,6 +472,8 @@
# render map layers if forced
nlayers = 0
for layer in self.layers:
+ if layer.GetType() == '3d-raster':
+ continue
if force or layer.forceRender:
nlayers += 1
layer.Render(env)
@@ -532,6 +534,8 @@
for layer in self.layers:
if layer.GetType() == 'overlay':
continue
+ if layer.GetType() == '3d-raster':
+ continue
if os.path.isfile(layer.mapfile):
maps.append(layer.mapfile)
- Rendering command layers is weird, (un)checking has no effect.
Change History (6)
follow-up: 3 comment:1 by , 9 years ago
comment:2 by , 9 years ago
| Cc: | added |
|---|---|
| Owner: | changed from to |
| Status: | new → assigned |
follow-up: 4 comment:3 by , 9 years ago
Replying to martinl:
Replying to annakrat:
- adding 3D raster layer breaks rendering, although there is no error, rendering just stops working after that and busy cursors stays there. I was trying to fix this one, but was not able to get rid of the progress bar which was still showing up:
please try out r65450
Thank you, works nicely
- Rendering command layers is weird, (un)checking has no effect.
I would suggest to remove command layers from wxGUI completely, what do you think?
Hm, I was actually using it. For example you can have multiple legends with command layers and you can save them to workspace. But that's workaround for not having a way to display multiple legends.
comment:4 by , 9 years ago
Replying to annakrat:
I would suggest to remove command layers from wxGUI completely, what do you think?
Hm, I was actually using it. For example you can have multiple legends with command layers and you can save them to workspace. But that's workaround for not having a way to display multiple legends.
I realized d.histogram is not working when called from Map Display toolbar. It seems that it actually uses the command layers.
comment:5 by , 9 years ago
| Resolution: | → fixed |
|---|---|
| Status: | assigned → closed |
This seems to work now, not sure which change fixed it.

Replying to annakrat:
please try out r65450
I would suggest to remove command layers from wxGUI completely, what do you think?