Opened 13 years ago

Last modified 13 years ago

#3740 new defect

add opacity to legend

Reported by: msmitherdc Owned by: aboudreault
Priority: normal Milestone: 6.0 release
Component: MapServer C Library Version: svn-trunk (development)
Severity: normal Keywords: legend, opacity, renderer
Cc: dmorisette, sdlime, tbonfort

Description

currently, when a legend is drawn for a layer that has opacity, the legend is drawn with 100% opacity. It should draw with the same opacity as what it represents.

Change History (2)

comment:1 by aboudreault, 13 years ago

Cc: tbonfort added

Fixed and committed in r11467.

tbonfort, could you review my changeset please? While working on this ticket, I noticed that there was a memory leak when a layer was using OPACITY or that the layer was using an alternate renderer. I basicly only modified a renderer->freeImage() by a msFreeImage(). I just want to be sure I haven't broken anything. You can close the ticket if everything looks good.

comment:2 by aboudreault, 13 years ago

tbonfort, the change I'm talking about is in mapdraw.c of the changeset. The other changes are related to this ticket itself. Note that the legend now also support the alternate renderer as well.

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