Opened 13 years ago

Closed 11 years ago

#874 closed defect (fixed)

Polygon Rendering glitch

Reported by: kmq Owned by: dev
Priority: major Milestone:
Component: core Version: 2.7 rc1
Keywords: Cc: armin11

Description

Polygons rendered via the Highlight class look wrong when they hit the corner of the map. Instead of just being moved out of the visible area, some magic is applied that cuts them off. The spell is only correct for polygons being moved out beyond an edge: The nonvisible points are removed and a line is drawn between the points on the polygon that cross the border. When a polygon is moved beyond two edges (that is, a corner) the same spell is cast and the triangle between the corner, and the two points where the polygin hits an edge is shown as empty.

Change History (1)

comment:1 by verenadiewald, 11 years ago

Resolution: fixed
Status: newclosed
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