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Ticket Resolution Summary Owner Reporter
#2170 worksforme actinia endpoint not responsive? osgeolive@… darkblueb
Description

starting actinia on build234

user@osgeolive:~$ ps aux | grep gunicorn
user     10955  0.0  0.1  71712 24240 pts/2    S+   02:54   0:00 /usr/bin/python3 /usr/bin/gunicorn3 -b 0.0.0.0:8088 -w 1 actinia_core.main:flask_app
user     10961  0.1  0.3 176908 55724 pts/2    S+   02:54   0:00 /usr/bin/python3 /usr/bin/gunicorn3 -b 0.0.0.0:8088 -w 1 actinia_core.main:flask_app
user     10966  0.1  0.2 256812 48228 pts/2    Sl+  02:54   0:00 /usr/bin/python3 /usr/bin/gunicorn3 -b 0.0.0.0:8088 -w 1 actinia_core.main:flask_app
user     11281  0.0  0.0  23256  1044 pts/0    S+   03:03   0:00 grep --color=auto gunicorn
user@osgeolive:~$ curl 192.168.1.3:8088
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>404 Not Found</title>
<h1>Not Found</h1>
<p>The requested URL was not found on the server.  If you entered the URL manually please check your spelling and try again.</p>
user@osgeolive:~$ curl localhost:8088
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>404 Not Found</title>
<h1>Not Found</h1>
<p>The requested URL was not found on the server.  If you entered the URL manually please check your spelling and try again.</p>
user@osgeolive:~$ curl 0.0.0.0:8088
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>404 Not Found</title>
<h1>Not Found</h1>
<p>The requested URL was not found on the server.  If you entered the URL manually please check your spelling and try again.</p>
user@osgeolive:~$ curl http://0.0.0.0:8088
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<title>404 Not Found</title>
<h1>Not Found</h1>
<p>The requested URL was not found on the server.  If you entered the URL manually please check your spelling and try again.</p>

might be an error on my part, new to actinia

#2171 fixed otb Monteverdi crashes on image open osgeolive@… darkblueb
Description

execute /usr/bin/monteverdi on build234; open ~/data/raster/relief_san_andres.tif; crash

retry with gdb

WARNG> Failed to restore window layout!
WARNG> Required OpenGL version '2.0.0' with GLSL version '1.20'.
WARNG> Runtime OpenGL version '3.1 Mesa 18.2.2' with GLSL version '1.40'.
[New Thread 0x7fff77fff700 (LWP 13041)]
[Thread 0x7fff77fff700 (LWP 13041) exited]
2019-08-07 03:13:48 (INFO): No kwl metadata found in file /home/user/data/raster/relief_san_andres.tif
[New Thread 0x7fff77fff700 (LWP 13044)]
2019-08-07 03:13:48 (INFO): No kwl metadata found in file /home/user/data/raster/relief_san_andres.tif
2019-08-07 03:13:48 (INFO): No kwl metadata found in file /home/user/data/raster/relief_san_andres.tif
2019-08-07 03:13:48 (INFO): Default RAM limit for OTB is 128 MB
2019-08-07 03:13:48 (INFO): GDAL maximum cache size is 801 MB
2019-08-07 03:13:48 (INFO): OTB will use at most 16 threads
2019-08-07 03:13:48 (INFO): Estimated memory for full processing: 0.950623MB (avail.: 128 MB), optimal image partitioning: 1 blocks
2019-08-07 03:13:48 (INFO): Estimation will be performed in 1 blocks of 360x240 pixels
[New Thread 0x7fff6ffff700 (LWP 13045)]
[Thread 0x7fff6ffff700 (LWP 13045) exited]
[New Thread 0x7fff6f7fe700 (LWP 13046)]
[New Thread 0x7fff6effd700 (LWP 13047)]
[Thread 0x7fff6f7fe700 (LWP 13046) exited]
[New Thread 0x7fff6e7fc700 (LWP 13048)]
[Thread 0x7fff6effd700 (LWP 13047) exited]
[New Thread 0x7fff6dffb700 (LWP 13049)]
[Thread 0x7fff6e7fc700 (LWP 13048) exited]
[New Thread 0x7fff6d7fa700 (LWP 13050)]
[Thread 0x7fff6dffb700 (LWP 13049) exited]
[New Thread 0x7fff6cff9700 (LWP 13051)]
[Thread 0x7fff6d7fa700 (LWP 13050) exited]
[New Thread 0x7fff6c7f8700 (LWP 13052)]
[Thread 0x7fff6cff9700 (LWP 13051) exited]
[New Thread 0x7fff6bff7700 (LWP 13053)]
[Thread 0x7fff6c7f8700 (LWP 13052) exited]
[New Thread 0x7fff6b7f6700 (LWP 13054)]
[Thread 0x7fff6bff7700 (LWP 13053) exited]
[New Thread 0x7fff6aff5700 (LWP 13055)]
[Thread 0x7fff6b7f6700 (LWP 13054) exited]
[New Thread 0x7fff6a7f4700 (LWP 13056)]
[Thread 0x7fff6aff5700 (LWP 13055) exited]
[New Thread 0x7fff69ff3700 (LWP 13057)]
[Thread 0x7fff6a7f4700 (LWP 13056) exited]
[New Thread 0x7fff697f2700 (LWP 13058)]
[Thread 0x7fff69ff3700 (LWP 13057) exited]
[New Thread 0x7fff68ff1700 (LWP 13059)]
[Thread 0x7fff697f2700 (LWP 13058) exited]
[Thread 0x7fff68ff1700 (LWP 13059) exited]
2019-08-07 03:13:48 (INFO): Estimated memory for full processing: 0.950623MB (avail.: 128 MB), optimal image partitioning: 1 blocks
2019-08-07 03:13:48 (INFO): Estimation will be performed in 1 blocks of 360x240 pixels
[New Thread 0x7fff68ff1700 (LWP 13060)]
[New Thread 0x7fff697f2700 (LWP 13061)]
[New Thread 0x7fff69ff3700 (LWP 13062)]
[New Thread 0x7fff6a7f4700 (LWP 13063)]
[Thread 0x7fff68ff1700 (LWP 13060) exited]
[New Thread 0x7fff6ffff700 (LWP 13064)]
[Thread 0x7fff6a7f4700 (LWP 13063) exited]
[Thread 0x7fff69ff3700 (LWP 13062) exited]
[Thread 0x7fff697f2700 (LWP 13061) exited]
[New Thread 0x7fff6f7fe700 (LWP 13065)]
[New Thread 0x7fff6effd700 (LWP 13066)]
[New Thread 0x7fff6e7fc700 (LWP 13067)]
[Thread 0x7fff6ffff700 (LWP 13064) exited]
[New Thread 0x7fff6dffb700 (LWP 13068)]
[Thread 0x7fff6effd700 (LWP 13066) exited]
[Thread 0x7fff6f7fe700 (LWP 13065) exited]
[New Thread 0x7fff6d7fa700 (LWP 13069)]
[Thread 0x7fff6e7fc700 (LWP 13067) exited]
[Thread 0x7fff6dffb700 (LWP 13068) exited]
[New Thread 0x7fff6cff9700 (LWP 13070)]
[Thread 0x7fff6d7fa700 (LWP 13069) exited]
[New Thread 0x7fff6c7f8700 (LWP 13071)]
[New Thread 0x7fff6bff7700 (LWP 13072)]
[Thread 0x7fff6cff9700 (LWP 13070) exited]
[New Thread 0x7fff6b7f6700 (LWP 13073)]
[New Thread 0x7fff6aff5700 (LWP 13074)]
[Thread 0x7fff6c7f8700 (LWP 13071) exited]
[Thread 0x7fff6bff7700 (LWP 13072) exited]
[Thread 0x7fff6aff5700 (LWP 13074) exited]
[Thread 0x7fff6b7f6700 (LWP 13073) exited]
[Thread 0x7fff77fff700 (LWP 13044) exited]

itk::ExceptionObject (0x55555668b3e0)
Location: "unknown" 
File: /build/otb-3NLmOQ/otb-6.6.1+dfsg/Modules/Visualization/Ice/src/otbFragmentShaderRegistry.cxx
Line: 91
Description: itk::ERROR: Object(0x5555561777b0): Shader StandardShader with sources uniform sampler2D src;
uniform vec4 shader_a;
uniform vec4 shader_b;
uniform int shader_use_no_data;
uniform float shader_no_data;
uniform vec3 shader_current;
uniform vec4 shader_gamma;
uniform float shader_alpha;
uniform vec2 shader_center;
uniform int shader_type;
uniform float shader_radius;
uniform float shader_localc_range;
uniform float shader_spectral_angle_range;
uniform float shader_chessboard_size;
uniform float shader_slider_pos;
uniform int shader_vertical_slider_flag;
void main (void) {
vec4 p = texture2D(src, gl_TexCoord[0].xy);
vec4 colors = pow( clamp( ( p+shader_b ) * shader_a, 0.0, 1.0 ), shader_gamma );
gl_FragColor = colors;
gl_FragColor[3] = clamp(shader_alpha,0.0,1.0);
if(shader_use_no_data > 0 && vec3(p) == vec3(shader_no_data)){
gl_FragColor[3] = 0.;
}
float alpha = gl_FragColor[3];
float dist = distance(gl_FragCoord.xy,shader_center);
if(shader_type == 1)
{
if(dist < shader_radius)
{
vec3 tmp = clamp((vec3(p)-vec3(shader_current)+vec3(shader_localc_range))/(2.*vec3(shader_localc_range)),0.0,1.0);
gl_FragColor[0] = tmp[0];
gl_FragColor[1] = tmp[1];
gl_FragColor[2] = tmp[2];
gl_FragColor[3] = alpha;
}
}
else if(shader_type == 2){
gl_FragColor[3] = dist > shader_radius ? 1.0 : 0.0; 
}
else if(shader_type == 3)
{
float alpha = (mod(floor(gl_FragCoord.x / shader_chessboard_size), 2.0) == 0.) != (mod(floor(gl_FragCoord.y / shader_chessboard_size), 2.0) == 1.) ? shader_alpha : 0.0;
gl_FragColor[3] = clamp(alpha,0.0,1.0);
}
else if(shader_type == 4)
{
float alpha = (shader_vertical_slider_flag == 0 && gl_FragCoord.x > shader_slider_pos) || (shader_vertical_slider_flag == 1 && gl_FragCoord.y > shader_slider_pos) ? 1.0 : 0.0;
gl_FragColor[3] = clamp(alpha,0.0,1.0);
}
else if(shader_type == 5)
{
if(dist < shader_radius)
{
float angle = acos(clamp(dot(vec3(p),shader_current)/(length(vec3(p))*length(shader_current)),-1.0,1.0));
vec3 tmp = clamp(vec3(1.-shader_spectral_angle_range*abs(angle)/3.142),0.0,1.0);
gl_FragColor[0] = tmp[0];
gl_FragColor[1] = tmp[1];
gl_FragColor[2] = tmp[2];
gl_FragColor[3] = alpha;
}
}
else if(shader_type == 7)
{
float color = colors[0];
vec3 mapped;
mapped[0] = -abs( 3.95 * (color - 0.7460)) + 1.5;
mapped[1] = -abs( 3.95 * (color - 0.492)) + 1.5;
mapped[2] = -abs( 3.95 * (color - 0.2385)) + 1.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 8)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = -abs( 3.95 * (color - 0.7460)) + 1.5;
mapped[1] = -abs( 3.95 * (color - 0.492)) + 1.5;
mapped[2] = -abs( 3.95 * (color - 0.2385)) + 1.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 9)
{
float color = colors[0];
vec3 mapped;
mapped[0] = 63.0 / 26.0 * color - 1.0 / 13.0;
mapped[1] = 63.0 / 26.0 * color - 11.0 / 13.0;
mapped[2] = 4.5 * color - 3.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 10)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = 63.0 / 26.0 * color - 1.0 / 13.0;
mapped[1] = 63.0 / 26.0 * color - 11.0 / 13.0;
mapped[2] = 4.5 * color - 3.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 11)
{
float color = colors[0];
vec3 mapped;
mapped[0] = 0.0;
mapped[1] = color;
mapped[2] = 1.0 - 0.5 * color;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 12)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = 0.0;
mapped[1] = color;
mapped[2] = 1.0 - 0.5 * color;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 13)
{
float color = colors[0];
vec3 mapped;
mapped[0] = color;
mapped[1] = 0.5*color+0.5;
mapped[2] = 0.4;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 14)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = color;
mapped[1] = 0.5*color+0.5;
mapped[2] = 0.4;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 15)
{
float color = colors[0];
vec3 mapped;
mapped[0] = color;
mapped[1] = 1.0-color;
mapped[2] = 1.0;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 16)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = color;
mapped[1] = 1.0-color;
mapped[2] = 1.0;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 6)
{
if(dist < shader_radius)
{
vec2 size = vec2(textureSize(src,0));
vec2 dx = vec2(gl_TexCoord[0].xy);
dx[0]+=1.0/size[0];
vec2 dy = vec2(gl_TexCoord[0].xy);
dy[1]+=1.0/size[1];
vec4 pdx = texture2D(src, dx);
vec4 pdy = texture2D(src, dy);
gl_FragColor = clamp(pow(5*shader_a*(0.5*abs((pdx-p))+ 0.5*abs((pdy-p))),shader_gamma),0.0,1.0);
gl_FragColor[3] = alpha;
}
}
} failed to compile: 0:202(18): error: no matching function for call to `textureSize(sampler2D, int)'; candidates are:
0:202(13): error: cannot construct `vec2' from a non-numeric data type
0:209(26): error: could not implicitly convert operands to arithmetic operator
0:209(26): error: operands to arithmetic operators must be numeric
0:209(22): error: no matching function for call to `pow(error, vec4)'; candidates are:
0:209(22): error:    float pow(float, float)
0:209(22): error:    vec2 pow(vec2, vec2)
0:209(22): error:    vec3 pow(vec3, vec3)
0:209(22): error:    vec4 pow(vec4, vec4)
0:209(16): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:209(16): error:    float clamp(float, float, float)
0:209(16): error:    vec2 clamp(vec2, float, float)
0:209(16): error:    vec3 clamp(vec3, float, float)
0:209(16): error:    vec4 clamp(vec4, float, float)
0:209(16): error:    vec2 clamp(vec2, vec2, vec2)
0:209(16): error:    vec3 clamp(vec3, vec3, vec3)
0:209(16): error:  


2019-08-07 03:13:49 (INFO): No kwl metadata found in file /home/user/data/raster/relief_san_andres.tif

itk::ExceptionObject (0x555556695ec0)
Location: "unknown" 
File: /build/otb-3NLmOQ/otb-6.6.1+dfsg/Modules/Visualization/Ice/src/otbFragmentShaderRegistry.cxx
Line: 91
Description: itk::ERROR: Object(0x5555561777b0): Shader StandardShader with sources uniform sampler2D src;
uniform vec4 shader_a;
uniform vec4 shader_b;
uniform int shader_use_no_data;
uniform float shader_no_data;
uniform vec3 shader_current;
uniform vec4 shader_gamma;
uniform float shader_alpha;
uniform vec2 shader_center;
uniform int shader_type;
uniform float shader_radius;
uniform float shader_localc_range;
uniform float shader_spectral_angle_range;
uniform float shader_chessboard_size;
uniform float shader_slider_pos;
uniform int shader_vertical_slider_flag;
void main (void) {
vec4 p = texture2D(src, gl_TexCoord[0].xy);
vec4 colors = pow( clamp( ( p+shader_b ) * shader_a, 0.0, 1.0 ), shader_gamma );
gl_FragColor = colors;
gl_FragColor[3] = clamp(shader_alpha,0.0,1.0);
if(shader_use_no_data > 0 && vec3(p) == vec3(shader_no_data)){
gl_FragColor[3] = 0.;
}
float alpha = gl_FragColor[3];
float dist = distance(gl_FragCoord.xy,shader_center);
if(shader_type == 1)
{
if(dist < shader_radius)
{
vec3 tmp = clamp((vec3(p)-vec3(shader_current)+vec3(shader_localc_range))/(2.*vec3(shader_localc_range)),0.0,1.0);
gl_FragColor[0] = tmp[0];
gl_FragColor[1] = tmp[1];
gl_FragColor[2] = tmp[2];
gl_FragColor[3] = alpha;
}
}
else if(shader_type == 2){
gl_FragColor[3] = dist > shader_radius ? 1.0 : 0.0; 
}
else if(shader_type == 3)
{
float alpha = (mod(floor(gl_FragCoord.x / shader_chessboard_size), 2.0) == 0.) != (mod(floor(gl_FragCoord.y / shader_chessboard_size), 2.0) == 1.) ? shader_alpha : 0.0;
gl_FragColor[3] = clamp(alpha,0.0,1.0);
}
else if(shader_type == 4)
{
float alpha = (shader_vertical_slider_flag == 0 && gl_FragCoord.x > shader_slider_pos) || (shader_vertical_slider_flag == 1 && gl_FragCoord.y > shader_slider_pos) ? 1.0 : 0.0;
gl_FragColor[3] = clamp(alpha,0.0,1.0);
}
else if(shader_type == 5)
{
if(dist < shader_radius)
{
float angle = acos(clamp(dot(vec3(p),shader_current)/(length(vec3(p))*length(shader_current)),-1.0,1.0));
vec3 tmp = clamp(vec3(1.-shader_spectral_angle_range*abs(angle)/3.142),0.0,1.0);
gl_FragColor[0] = tmp[0];
gl_FragColor[1] = tmp[1];
gl_FragColor[2] = tmp[2];
gl_FragColor[3] = alpha;
}
}
else if(shader_type == 7)
{
float color = colors[0];
vec3 mapped;
mapped[0] = -abs( 3.95 * (color - 0.7460)) + 1.5;
mapped[1] = -abs( 3.95 * (color - 0.492)) + 1.5;
mapped[2] = -abs( 3.95 * (color - 0.2385)) + 1.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 8)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = -abs( 3.95 * (color - 0.7460)) + 1.5;
mapped[1] = -abs( 3.95 * (color - 0.492)) + 1.5;
mapped[2] = -abs( 3.95 * (color - 0.2385)) + 1.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 9)
{
float color = colors[0];
vec3 mapped;
mapped[0] = 63.0 / 26.0 * color - 1.0 / 13.0;
mapped[1] = 63.0 / 26.0 * color - 11.0 / 13.0;
mapped[2] = 4.5 * color - 3.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 10)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = 63.0 / 26.0 * color - 1.0 / 13.0;
mapped[1] = 63.0 / 26.0 * color - 11.0 / 13.0;
mapped[2] = 4.5 * color - 3.5;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 11)
{
float color = colors[0];
vec3 mapped;
mapped[0] = 0.0;
mapped[1] = color;
mapped[2] = 1.0 - 0.5 * color;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 12)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = 0.0;
mapped[1] = color;
mapped[2] = 1.0 - 0.5 * color;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 13)
{
float color = colors[0];
vec3 mapped;
mapped[0] = color;
mapped[1] = 0.5*color+0.5;
mapped[2] = 0.4;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 14)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = color;
mapped[1] = 0.5*color+0.5;
mapped[2] = 0.4;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 15)
{
float color = colors[0];
vec3 mapped;
mapped[0] = color;
mapped[1] = 1.0-color;
mapped[2] = 1.0;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
else if(shader_type == 16)
{
if(dist < shader_radius)
{
float color=clamp((p[0]-shader_current[0]+shader_localc_range)/(2.*shader_localc_range),0.0,1.0);
vec3 mapped;
mapped[0] = color;
mapped[1] = 1.0-color;
mapped[2] = 1.0;
mapped = clamp(mapped,0.0,1.0);
gl_FragColor[0] = mapped[0];
gl_FragColor[1] = mapped[1];
gl_FragColor[2] = mapped[2];
}
}
else if(shader_type == 6)
{
if(dist < shader_radius)
{
vec2 size = vec2(textureSize(src,0));
vec2 dx = vec2(gl_TexCoord[0].xy);
dx[0]+=1.0/size[0];
vec2 dy = vec2(gl_TexCoord[0].xy);
dy[1]+=1.0/size[1];
vec4 pdx = texture2D(src, dx);
vec4 pdy = texture2D(src, dy);
gl_FragColor = clamp(pow(5*shader_a*(0.5*abs((pdx-p))+ 0.5*abs((pdy-p))),shader_gamma),0.0,1.0);
gl_FragColor[3] = alpha;
}
}
} failed to compile: 0:202(18): error: no matching function for call to `textureSize(sampler2D, int)'; candidates are:
0:202(13): error: cannot construct `vec2' from a non-numeric data type
0:209(26): error: could not implicitly convert operands to arithmetic operator
0:209(26): error: operands to arithmetic operators must be numeric
0:209(22): error: no matching function for call to `pow(error, vec4)'; candidates are:
0:209(22): error:    float pow(float, float)
0:209(22): error:    vec2 pow(vec2, vec2)
0:209(22): error:    vec3 pow(vec3, vec3)
0:209(22): error:    vec4 pow(vec4, vec4)
0:209(16): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:209(16): error:    float clamp(float, float, float)
0:209(16): error:    vec2 clamp(vec2, float, float)
0:209(16): error:    vec3 clamp(vec3, float, float)
0:209(16): error:    vec4 clamp(vec4, float, float)
0:209(16): error:    vec2 clamp(vec2, vec2, vec2)
0:209(16): error:    vec3 clamp(vec3, vec3, vec3)
0:209(16): error:  


2019-08-07 03:13:49 (INFO): No kwl metadata found in file /home/user/data/raster/relief_san_andres.tif
[New Thread 0x7fff77fff700 (LWP 13075)]
[New Thread 0x7fff6aff5700 (LWP 13076)]
[Thread 0x7fff77fff700 (LWP 13075) exited]
[New Thread 0x7fff6b7f6700 (LWP 13077)]
[Thread 0x7fff6aff5700 (LWP 13076) exited]
[New Thread 0x7fff6bff7700 (LWP 13078)]
[Thread 0x7fff6b7f6700 (LWP 13077) exited]
[New Thread 0x7fff6ffff700 (LWP 13079)]
[Thread 0x7fff6bff7700 (LWP 13078) exited]
[New Thread 0x7fff6f7fe700 (LWP 13080)]
[Thread 0x7fff6ffff700 (LWP 13079) exited]
[New Thread 0x7fff6effd700 (LWP 13081)]
[Thread 0x7fff6f7fe700 (LWP 13080) exited]
[New Thread 0x7fff6e7fc700 (LWP 13082)]
[Thread 0x7fff6effd700 (LWP 13081) exited]
[New Thread 0x7fff6dffb700 (LWP 13083)]
[Thread 0x7fff6e7fc700 (LWP 13082) exited]
[New Thread 0x7fff6d7fa700 (LWP 13084)]
[Thread 0x7fff6dffb700 (LWP 13083) exited]
[New Thread 0x7fff6cff9700 (LWP 13085)]
[Thread 0x7fff6d7fa700 (LWP 13084) exited]
[New Thread 0x7fff6c7f8700 (LWP 13086)]
[Thread 0x7fff6cff9700 (LWP 13085) exited]
[New Thread 0x7fff6a7f4700 (LWP 13087)]
[Thread 0x7fff6c7f8700 (LWP 13086) exited]
[New Thread 0x7fff69ff3700 (LWP 13088)]
[Thread 0x7fff6a7f4700 (LWP 13087) exited]
[New Thread 0x7fff697f2700 (LWP 13089)]
[Thread 0x7fff69ff3700 (LWP 13088) exited]
[Thread 0x7fff697f2700 (LWP 13089) exited]
[New Thread 0x7fff697f2700 (LWP 13090)]
[New Thread 0x7fff69ff3700 (LWP 13091)]
[Thread 0x7fff697f2700 (LWP 13090) exited]
[New Thread 0x7fff6a7f4700 (LWP 13092)]
[Thread 0x7fff69ff3700 (LWP 13091) exited]
[New Thread 0x7fff6c7f8700 (LWP 13093)]
[Thread 0x7fff6a7f4700 (LWP 13092) exited]
[New Thread 0x7fff77fff700 (LWP 13094)]
[Thread 0x7fff6c7f8700 (LWP 13093) exited]
[New Thread 0x7fff6ffff700 (LWP 13095)]
[Thread 0x7fff77fff700 (LWP 13094) exited]
[New Thread 0x7fff6f7fe700 (LWP 13096)]
[Thread 0x7fff6ffff700 (LWP 13095) exited]
[New Thread 0x7fff6effd700 (LWP 13097)]
[Thread 0x7fff6f7fe700 (LWP 13096) exited]
[New Thread 0x7fff6e7fc700 (LWP 13098)]
[Thread 0x7fff6effd700 (LWP 13097) exited]
[New Thread 0x7fff6dffb700 (LWP 13099)]
[Thread 0x7fff6e7fc700 (LWP 13098) exited]
[New Thread 0x7fff6d7fa700 (LWP 13100)]
[Thread 0x7fff6dffb700 (LWP 13099) exited]
[New Thread 0x7fff6cff9700 (LWP 13101)]
[Thread 0x7fff6d7fa700 (LWP 13100) exited]
[New Thread 0x7fff6bff7700 (LWP 13102)]
[Thread 0x7fff6cff9700 (LWP 13101) exited]
[New Thread 0x7fff6b7f6700 (LWP 13103)]
[Thread 0x7fff6bff7700 (LWP 13102) exited]
[New Thread 0x7fff6aff5700 (LWP 13104)]
[Thread 0x7fff6b7f6700 (LWP 13103) exited]
[Thread 0x7fff6aff5700 (LWP 13104) exited]
terminate called after throwing an instance of 'itk::ExceptionObject'
  what():  /build/otb-3NLmOQ/otb-6.6.1+dfsg/Modules/Visualization/Ice/src/otbFragmentShaderRegistry.cxx:155:
itk::ERROR: Object(0x5555561777b0): No shader with name StandardShader has been registered.

Thread 1 "monteverdi" received signal SIGABRT, Aborted.
0x00007ffff5ad7e97 in raise () from /lib/x86_64-linux-gnu/libc.so.6

#2172 fixed Download URL pointing to wrong folder osgeolive@… kalxas
Description

https://osgeo.github.io/OSGeoLive-doc/en/download.html points to https://sourceforge.net/projects/osgeo-live/files/OSGeoLive 13.0/ for the iso.

This should be https://sourceforge.net/projects/osgeo-live/files/13.0/

Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.