25 | | |
| 26 | <crschmidt> what is that? |
| 27 | <crschmidt> straightening out of too-curvy borders? |
| 28 | <hobu> smoothen disjointed ones. They add map noise for very little information |
| 29 | * crschmidt nods |
| 30 | <crschmidt> something like what a simplification algorithm would do |
| 31 | <crschmidt> only automatic/built into the rendering? |
| 32 | <hobu> right, except not one that has to preserve topological relationships |
| 33 | <hobu> http://en.wikipedia.org/wiki/B-spline |
| 34 | <hobu> Would be a simple approach |
| 35 | <hobu> Maybe you'd tell the mapserver renderer, 'hey, use 6-8 consequtive vertices to calculate your splines, if the incident angle is less than x degrees" |
| 36 | <hobu> or something like that ;) |
| 37 | <hobu> It'd be spendy, for sure |
| 38 | <hobu> and not very useful for Manhattan grid systems :) |
| 39 | }}} |