Changes between Version 3 and Version 4 of Future/DesktopSdk


Ignore:
Timestamp:
04/29/09 12:39:50 (16 years ago)
Author:
jbirch
Comment:

Additional thoughts on data access...

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  • Future/DesktopSdk

    v3 v4  
    99Although the current build is tightly bound to a server service, it would be useful to create a build profile that provided a desktop developer to quickly add spatial visualisation and interactivity to their application.
    1010
     11One roadblock to this would be the current reliance on Berkeley DBXML for the repository structure, as licensing for this module is too onerous for many desktop developers.  There are several approaches that could be taken to work around this, such as accessing XML files in a directory structure or in a more openly-licensed XML database like Sedna, but perhaps it would be better to create a high-performance MGP-v2 format based on Sedna or SQLite.  Not sure how this would work with managed resources though.  They could be stored as blobs, but then they would have to be pushed to disk for access by FDO, and pulled back into the database when updated.  Regardless of local storage, it would be great if developers also had the option of connecting natively to MapGuide Server instances as well.
     12
    1113It would also be nice if there was also a client-side application framework (A "thick-client" version of fusion) to complement the "desktop" version of MapGuide.
    1214
    13 One roadblock to this would be the current reliance on Berkeley DBXML for the repository structure, as licensing for this module is too onerous for many desktop developers.  Perhaps file-based XML storage could be an option?
    14 
    15 The Qt toolkit would be a nice foundation to base a desktop-based MapGuide on. It is cross-platform, also written in C++, has a rich set of features and as of v4.5 (the current release) is licensed under the same terms as MapGuide itself (LGPL).
     15The Qt toolkit would be a nice foundation to base the optional GUI component of the MapGuide desktop SDK on. It is cross-platform, also written in C++, has a rich set of features and as of v4.5 (the current release) is licensed under the same terms as MapGuide itself (LGPL).