Changes between Version 3 and Version 4 of Ticket #2764, comment 25
- Timestamp:
- 01/08/18 06:59:12 (7 years ago)
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Ticket #2764, comment 25
v3 v4 15 15 }}} 16 16 17 That is the first error using LZ4 compression after many successful tiles. I wonder if the faster compression results in a lower probability of row corruption? 17 That is the first error using LZ4 compression after many successful tiles. I wonder if the faster compression results in a lower probability of row corruption? Within my current project, I seem to be encountering corrupt rows about 0.0001% of the time: 2 rows out of (5000 rows * 365 calls to `r.sun`). 18 18 19 19 This makes me wonder about my hardware and OS...