Opened 9 years ago
Last modified 9 years ago
#5761 closed defect
gdalwarp zeroes all alpha pixels from grey+alpha image — at Version 2
Reported by: | cdestigter | Owned by: | warmerdam |
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Priority: | normal | Milestone: | |
Component: | default | Version: | svn-trunk |
Severity: | normal | Keywords: | |
Cc: |
Description (last modified by )
When warping a grey+alpha image, gdal appears to zero out all the alpha pixels, resulting in a completely invisible image.
test case:
gdalinfo -stats ~/c/in.tif | grep Minimum rm -f ~/c/out.tif* ; gdalwarp ~/c/in.tif ~/c/out.tif gdalinfo -stats ~/c/out.tif | grep Minimum
Minimum=0.000, Maximum=176.000, Mean=86.546, StdDev=59.195 Minimum=0.000, Maximum=255.000, Mean=176.375, StdDev=117.760 Creating output file that is 16P x 15L. Processing input file /Users/cdestigter/c/in.tif. 0...10...20...30...40...50...60...70...80...90...100 - done. Minimum=0.000, Maximum=176.000, Mean=86.546, StdDev=59.195 Minimum=0.000, Maximum=0.000, Mean=0.000, StdDev=0.000
Adding -setci doesn't help. If I add -dstalpha I get a good alpha band in band 3, but then I have to remove band 2 somehow.
Tested on both stock 1.11.0 and trunk (r28101), occurs on both.
Attached in.tif.
Change History (3)
by , 9 years ago
comment:1 by , 9 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:2 by , 9 years ago
Description: | modified (diff) |
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Resolution: | invalid |
Status: | closed → reopened |
This *is* actually a real bug, I just wasn't on my game the other day.
I updated the above instructions to reproduce the actual bug.
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d'oh. User error! I wasn't removing out.tif.aux.xml which contained saved stats. Disregard :)