IRC Log from the OpenLayers v3 meeting
| <bartvde> | hi ahocevar and everyone :-) |
| <elemoine> | hi everyone |
| <tschaub> | go 3.0 meeting! |
| <elemoine> | http://trac.openlayers.org/wiki/three |
| * | strk will be attending meeting, talk about WKT later :) |
| <tschaub> | rough agenda? 1) additional suggestions not on that wiki page, 2) who wants to champion what, 3) what do we do when |
| <ahocevar> | +1 |
| <elemoine> | ok |
| <bartvde> | ok |
| <tschaub> | I was a bit lofty in the original goals I put on that page |
| do others have more concrete suggestions that aren't ticketed? | |
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| <ahocevar> | I think handlers should work globally, and not be instantiated for each control. |
| This will avoid conflicts with multiple controls. | |
| components should be able to subscribe to handler events. | |
| <elemoine> | I agree that this is an issue |
| <ahocevar> | Similar to tschaub's feature agent. |
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| <elemoine> | but am not sure how to address that though |
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| <tschaub> | yeah, I like the idea of the map firing all kinds of map related events |
| we seldom (if ever) need to register listeners on other elements | |
| <bartvde> | tschaub more like the concept of event delegation? |
| <tschaub> | and I think we can configure a map event dispatcher for specific stuff like feature related events |
| <ahocevar> | sounds good. |
| <vmx> | so a single place to listen to events? |
| <tschaub> | bartvde: yeah, I think it should be as easy as map.events.on({click: foo}) |
| <bartvde> | right |
| makes sense | |
| <tschaub> | and people can make other "observables" with the Events constructor |
| if they wanted to | |
| much as it is now, but with more application events being fired from map.events | |
| <juliensam> | neat |
| <tschaub> | with click and doubleclick functionality that is now in the click handler |
| <vmx> | this would make it also easier for external libs to attach their event system to the openlqyers one |
| <elemoine> | would that address the issue with handlers that Andreas raised? |
| * | tschaub scrolls up |
| <ahocevar> | yes it would. |
| <tschaub> | yeah, I think so |
| <ahocevar> | elemoine: e.g. if you take a control as it is now: it creates handlers. |
| <pgiraud> | and that would be easier for users to understand |
| <tschaub> | we want to provide register and registerPriority type control as well |
| <ahocevar> | instead, in the future it would listen to map events that get fired instead of the handler callbacks that are now used. |
| <tschaub> | (and decide on which is the default) |
| <elemoine> | ok |
| <tschaub> | I'm also very interested in streamlining the drag flow |
| fewer translations from pixel to map coords | |
| less chatty with the layers | |
| <ahocevar> | very good point. |
| <pgiraud> | would we gain in performance ? |
| <ahocevar> | definitely |
| <tschaub> | well, fewer lines of code to execute is fewer lines |
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| <tschaub> | another thing we've talked about (that could get tested in 2.10) is OpenLayers.Location |
| to replace OpenLayers.LonLat | |
| Geometry.Point would extend Location | |
| both would have projection properties | |
| <elemoine> | with information about the projection? |
| <crschmidt> | crap |
| did i mess up a time? | |
| <tschaub> | map.setCener(loc) would do the right thing |
| * | crschmidt thought meeting was in a little while :/ |
| <bartvde> | hey chris |
| <pgiraud> | crschmidt: we just started |
| <juliensam> | What's the problem with LonLat? |
| <crschmidt> | juliensam: it's not about lons or lats! |
| <ahocevar> | juliensam: LonLat can be LatLon (WMS 1.3) |
| <crschmidt> | it's about xes and yes |
| <tschaub> | LonLat implies longitude and latitude |
| <juliensam> | ok thanks |
| <pgiraud> | many users are lost with this denomination |
| <crschmidt> | tschaub pointed this out like, 12 hours after we released 2.0 |
| and i said 'fuck' | |
| <tschaub> | :) |
| <crschmidt> | and we've lived with it ever since :) |
| <juliensam> | :) |
| <pgiraud> | it's time to get rid of it |
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| <crschmidt> | So, the key thing to me |
| <elemoine> | but do we need Location *and* Point ? |
| <crschmidt> | is that I want people to be able to call map.setCenter(location) |
| and if the map is in a projection, but the Location is in degrees, the map handles it | |
| all this silly 'setCenter(lonlat.transform())' stuff is unfriendly | |
| <tschaub> | elemoine: I think the geometry types make sense - whether we use point for map.setCenter is up for discussion |
| location could be lighter weight | |
| <elemoine> | tschaub: yep |
| <tschaub> | in case people want a build without geometry |
| crschmidt: exactly | |
| <juliensam> | Should img coords be a projection then? |
| <tschaub> | map.setCenter(loc) handles it |
| default to wgs84 | |
| <pgiraud> | do the Location class know something about the projection ? |
| <tschaub> | (loc.projection that is) |
| <elemoine> | pgiraud: yes |
| <tschaub> | map.setCenter(new OpenLayers.Location(-180, 90)) |
| <elemoine> | and it would make transform more user-friendly as well |
| <tschaub> | that would work if the map is in another projection |
| <elemoine> | point.transform(destProj) |
| <bartvde> | but I assume all geometries will get projection info right? |
| <tschaub> | right |
| <crschmidt> | so, another key problem |
| <tschaub> | map.setProjection? |
| <crschmidt> | is the whole 'map properties like maxExtent' don't actually have any meaning |
| <tschaub> | oh yeah |
| <crschmidt> | the whole base layer disaster |
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| <tschaub> | yeah, we could start with methods like map.setProjection |
| and later add base layer type magic where it fits in | |
| layer groups is the second part of that | |
| <ahocevar> | like e.g. restricting the map extent to that of the base layer |
| <crschmidt> | so, do we change the map definitions to actually have 'the meaning'? |
| <tschaub> | if others agree, I think it would be simplest to start with projection & resolution related properties on the map only |
| <crschmidt> | (And then have them be changable)? |
| Okay | |
| I can cope with that | |
| <ahocevar> | +1 |
| <bartvde> | +1 |
| <crschmidt> | It's scary, but that's okay :) |
| <tschaub> | layers need a way to advertise what they support |
| <pgiraud> | +1 |
| <tschaub> | so they could be disabled (e.g.) |
| <ahocevar> | with wmts and more or less mandatory capabilities, we could use a concept of layer capabilities library wide |
| <tschaub> | yeah, would be good to generalize a set of layer capabilities |
| we already have many of them | |
| <madair> | the map object needs correct projection and extent always |
| <ahocevar> | similar to what we now call "layer options" |
| <tschaub> | and I think we probably all agree it shouldn't take more to create (for example) a wms layer than it does now |
| <ahocevar> | definitely. |
| <bartvde> | sure |
| <elemoine> | do we want to support multiple baselayers with different projections? |
| <bartvde> | are we keeping the concept of baselayers at all? |
| <tschaub> | crschmidt: any other biggies - seems like transform and extent/resolution stuff is pretty big |
| <bartvde> | reprojecting the map should be possible |
| <ahocevar> | elemoine: I'd prefer to not distinguish between base layers and overlays, but instead provide convenience methods that apply layer capabilities to the map. |
| <tschaub> | bartvde: I think it could be addressed in a different way ( http://trac.openlayers.org/wiki/three/RemoveOverlayBaseLayerDichotomy) |
| <bartvde> | tschaub: I am all in favour of that proposal! |
| <tschaub> | being able to say "these four layers are mutually exclusive in terms of visibility" is nice |
| to me (and I admit this is a limited perspective) the case of toggling layer visibility and having that toggle map projection is of limited use | |
| but I know it is widespread | |
| it could be handled by a "control" or at the application level though | |
| <bartvde> | right that's what elemoine was doing already |
| <tschaub> | I'm not sure layer.setVisibility should have it all baked in |
| * | pgiraud still isn't used to the fact that a baseLayer options have an higher priority than the map |
| <elemoine> | bartvde: yes |
| <crschmidt> | pgiraud: the map options don't have *any* priority, that's all :) |
| <tschaub> | pgiraud: me either :) |
| * | pgiraud likes the idea to remove the baseLayer concept |
| <crschmidt> | but we want to change that |
| so map projection is everything | |
| geometries know their projections | |
| <tschaub> | map properties rule |
| <pgiraud> | because it's easier to understand |
| <crschmidt> | yes |
| <tschaub> | geometries are smart! |
| <bartvde> | great |
| <pgiraud> | ok |
| <elemoine> | sounds good |
| * | tschaub likes having noble tenets |
| <ahocevar> | :-) |
| one thought on multiple symbolizers: | |
| <tschaub> | "you can't render a geometry" served us relatively well for a while |
| bring on symbolizers | |
| <ahocevar> | right now our renderers set style attributes. instead, a renderer just needs to know the max number of symbolizers, clone the whole svg/vml dom, and all symbologies can be set with css instead of style properties. |
| <tschaub> | ahocevar: but the css gets generated runtime? |
| the css proposal I suggested a while ago was about supporting user provided css | |
| <ahocevar> | yeah, that's not cross browser, but possible for all browsers. |
| tschaub: I know, but I found the concept appealing | |
| <tschaub> | yeah |
| <crschmidt> | styling features with CSS scares me a lot |
| * | tschaub doesn't know the difference between generating css in the renderer and applying style properties to nodes |
| <crschmidt> | i have already seen many many users (even smart ones) be completley unable to use Rules/Filters |
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| <msavarese> | newbie with GeoJson questions here. I have a geojson layer wgs84 on top of a google base map. They don't line up, how do i re-project the geojson layer. |
| <ahocevar> | crschmidt: you could avoid style objects and set css directly. |
| <crschmidt> | 'set CSS directly'... on what? |
| <ahocevar> | and the style object and sld readers could create css runtime. |
| <tschaub> | afaict, we'd have to parse the css and apply style properties manually |
| <ahocevar> | crschmidt: on classes that the rendered representations of geometries are configured with |
| <tschaub> | ahocevar: how about we back up to the symbolizer level |
| perhaps the css part is an implementation detail to investigate | |
| ? | |
| <bartvde> | people should be able to sue css classes should like externalGraphic |
| sue=use | |
| <ahocevar> | I was thinking about a 1:1 relationship between css classes on the rendered geometries and symbolizers. |
| * | tschaub loves the idea of supporting user css and doesn't mean to imply otherwise |
| <ahocevar> | is that what you meant tschaub? |
| <elemoine> | last post on the mailing list: "i think i have to use Filter.Spatial + Rule + Style |
| but i can't find the right way to do it!" :-) | |
| <tschaub> | elemoine: css is about rules (see stylesheet rules), filters (selectors) and symbolizers (style blocks) |
| the concept is very well tested | |
| <ahocevar> | I have no big picture of how to implement it yet, but we should investigate it. |
| <tschaub> | the hurdle is the manual construction of all the required objects |
| <ahocevar> | I like the idea. |
| <tschaub> | css is a serialization format |
| rules, filters, and symbolizers are the objects we deal with | |
| <elemoine> | tschaub: have you said we'd need to parse css and create style objects? |
| * | ahocevar would not think so |
| <tschaub> | we could provide a css parser that created rules, filters, and symbolizers |
| <crschmidt> | okay, so this is tarting to make more sense to me, I think: Basically, we could use CSS as the way that users *create* Style/Filter/Rule objects |
| <ahocevar> | on the contrary. |
| if you have css, you don't need style objects at all. | |
| <tschaub> | crschmidt: yes it could be a format we read |
| <crschmidt> | ahocevar seems to be saying "Styles/Filters/Objects would simply create CSS, and that would apply to the SVG DOM Elements" |
| <tschaub> | ahocevar: only if we have the same dom structure on all browsers, right? |
| <crschmidt> | (my answer to that is "What about renderer.canvas") |
| (Which has no DOM) | |
| <tschaub> | yes, canvas |
| in any case, it's a bit of an implementation detail | |
| <crschmidt> | yeah |
| <ahocevar> | good point. same dom structure, and a dom, are required for this approach. |
| maybe a showstopper. | |
| <tschaub> | if a specific renderer can be made to work, great |
| the point is we can also parse css and create the objects we need | |
| <crschmidt> | I do think that we should support the following two use cases: |
| 1. The SLD-style Use case, where users are styling features based on programatic rules | |
| 2. The KML-style use case, where users are specifically styling a feature with a given style | |
| (KML has many ways of doing it, but think of the way that something like google my maps does it -- where users are generating style data for each feature) | |
| * | tschaub thinks the two can be merged |
| <ahocevar> | which, in the html world, is like css (with selectors) and style properties (on dom elements) |
| <bartvde> | crschmidt but SLD can also do 2) |
| <crschmidt> | ahocevar: yes. |
| <tschaub> | sld is a serialization format |
| css is a serialization format | |
| <crschmidt> | Anyway, we're getting stuck in the weeds, I'm sorry. I think this probably deserves a longer conversation on the list/ wiki page |
| But it's not a *core* problem of 3.0 | |
| (It's something we should fix, but not the biggest change needed) | |
| <tschaub> | yeah, I think we all generally see the same thing |
| make it convenient to style | |
| <crschmidt> | yes |
| <ahocevar> | agreed |
| <pgiraud> | make it easy for users |
| <bartvde> | +1 |
| <tschaub> | but remember, functionality first, convenience second :) |
| baking convenience in too low will screw us | |
| <crschmidt> | mm |
| sure. | |
| Okay, so: | |
| 1. Maps are the leaders of all. They have the projetion properties, and you can reproject maps | |
| 2. Layers advertise their ability to render in a projection. If they can't render in one, they turn off or something | |
| 3. LonLat is a shit name. .Location() is the future, and it is smart. Geometry comes from Location, and is also smart. | |
| <tschaub> | (or burst into flames) |
| <crschmidt> | 4. Baselayers are a crappy concept. Mutually exclusive visibility is the way of the future. Layer groups is a potential name for this type of thing |
| <bartvde> | Good summary crschmidt |
| <elemoine> | yep, thanks for that |
| <tschaub> | reduce the path length of hot code |
| <elemoine> | tschaub: moveTo? |
| <tschaub> | sure |
| <crschmidt> | 5. Things which are called many times (which we now know/can examine) should be miproved performance wide |
| wise* | |
| <bartvde> | will we be keeping things like getPagePosition, addClass, removeClass etc.? |
| <tschaub> | 6. pull out as much core stuff as we think might be duplicated elsewhere |
| and provide adapters given time | |
| <crschmidt> | mm |
| <tschaub> | crschmidt: it's only an organizational thing |
| <crschmidt> | I don't want OpenLayers to depend on jQuery/Ext/etc. |
| <tschaub> | when I say pull out |
| yes, obviously | |
| <crschmidt> | But if we want to pull out, and create an 'ol-adapter' stuff |
| <tschaub> | it won't depend on anything |
| <crschmidt> | that would be the equivilant |
| that is fine | |
| <tschaub> | but, in the case that you have another lib |
| we don't make the client download duplicated code | |
| <elemoine> | does it mean we'd keep our own addClass etc. implementations? |
| <tschaub> | elemoine: yes, we need our own |
| <crschmidt> | tschaub: Right, I think we're in violent agreement |
| <tschaub> | but they should be organized in a way that they can be excluded |
| <pgiraud> | maybe take it from a permissive licensed library ? |
| <tschaub> | crschmidt: YES! |
| <crschmidt> | tschaub: So long as you can use OpenLayers in a way that if every other javascript framework on the planet disappeared tomorrow |
| tschaub: We would be able to just pull things from SVN and have OL still run | |
| <tschaub> | exactly |
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| <crschmidt> | that is what matters to me. |
| <tschaub> | for sure |
| <crschmidt> | Okay, Great. |
| <vmx> | +1 |
| <crschmidt> | And I'd love to not have to duplicate that code for people using the Better Frameworks :) |
| * | tschaub feels the same burn from Prototype as others |
| <bartvde> | and the same applies for the Ajax part? Create adapters? |
| <tschaub> | yeah, just refactor what we have first |
| improve it if we can | |
| <ahocevar> | speaking of "pulling out": to keep the library small if customized, we can also pull out geometry operations (geotools/geos like stuff). |
| <tschaub> | with what we learn from elsewhere |
| <crschmidt> | some things we can throw away |
| <tschaub> | ahocevar: yeah, we could have a geom ops "module" |
| <ahocevar> | tschaub: sounds great. |
| <tschaub> | that does beg the question |
| brought up before putting in intersects | |
| about extending geometry | |
| <ahocevar> | that's why I brought it up again :-) |
| <tschaub> | :) |
| <vmx> | is there already an idea how those adapters look like? specified function signatures (like interfaces)? |
| <crschmidt> | vmx: no |
| <tschaub> | OpenLayers.Element.hasClass just delegates |
| the adapter decides to where | |
| <bartvde> | right but OpenLayers.Util.PagePosition should come to OpenLayers.Element then |
| <elemoine> | bartvde: right |
| <tschaub> | the adapter could provide PagePosition in its entirety |
| if it was available from elsewhere | |
| casting to OpenLayers.Pixel | |
| <bartvde> | sure that's what I am doing right now but overriding the util function |
| <tschaub> | right |
| <bartvde> | what do we with visual stuff, outside of the core library? |
| or inside? | |
| <tschaub> | well, map viewport is ours |
| <elemoine> | bartvde: layerswitcher for example? |
| <tschaub> | all layer containers are in that |
| <bartvde> | sure but I mean buttons and layerswithcer |
| <tschaub> | we should provide a nice small set of widgets |
| <elemoine> | I think it should stay in core |
| <tschaub> | layerswitcher et al. |
| <elemoine> | tschaub: right |
| <tschaub> | yeah, perhaps named differently |
| <elemoine> | to make it easy to people |
| --- | strk is now known as strk_away |
| <tschaub> | or named the same - but we should distinguish controls and widgets |
| wait, that doesn't read well | |
| in any case, I think we agree here too | |
| <crschmidt> | We do need to improve the ability for people to write their own widgety things (which I think we can do, and will do) |
| <tschaub> | the navigation history control maintains state stack and allows changing state |
| a set of buttons lets you trigger the control | |
| <crschmidt> | Ideally, we want to make something like GeoExt have almost no openlaeyers interaction code |
| just some event.register | |
| :) | |
| * | elemoine would like to isolate browser dependent code, to be able to use OpenLayers is server-side js environment |
| <tschaub> | right |
| ui module | |
| <vmx> | crschmidt: +1 |
| <bartvde> | are we tackling mobile support in 3.0? |
| <tschaub> | yes! |
| or at least facilitating it | |
| * | tschaub should have qualified that first |
| <bartvde> | I knew that answer tschaub :) |
| <crschmidt> | haha |
| Is there anything hard about mobile now? | |
| <tschaub> | browser event names |
| <crschmidt> | Like, it seems to me that there are already at least 4 people who have written iPhone touch supporting controls |
| <tschaub> | yeah, it is awkward though |
| <crschmidt> | I would assume at least one of them works |
| :) | |
| Okay | |
| So we'll work to improve that | |
| <tschaub> | would be nice to sub in an environment |
| <crschmidt> | need more words |
| <tschaub> | default to the trad browser environment |
| allow others to easily wire together a custom environment | |
| <crschmidt> | hm |
| I'm still not getting it | |
| * | tschaub wants to browse an OpenLayers map on a melodica |
| <crschmidt> | But maybe that's okay. |
| the musical instrument? | |
| <tschaub> | I should be able to swap out the environment with one that wires the native blow event to the pan control |
| <crschmidt> | Gotcha |
| But isn't that what a replacement for the NavigationControl does? | |
| <tschaub> | or rather, to the map drag event |
| <crschmidt> | I mean, the NavControl really isn't that complex |
| <tschaub> | sorry, then the pandrag control relies on map drag |
| <crschmidt> | Or is there too much math at a lower level somewhere? |
| so, it feels to me like the map has the key things you would 'hook up' your melodica buttons to | |
| and the DragPan control just gets thrown away | |
| <tschaub> | yeah, its the native events that I want to wire up |
| <crschmidt> | I don't think that we can generalize above the level of the map for multiple environments |
| <ahocevar> | Let's call the connection point between events (blow, touch) and handlers "sensors". |
| you can configure a handler to use different sensors, depending on the platform. | |
| <crschmidt> | Really? |
| <ahocevar> | (or something like that) |
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| <crschmidt> | I wouldn't expect them to be similar enough, is all. |
| <tschaub> | yeah, we need to draw a table |
| <ahocevar> | maybe, yeah. |
| <tschaub> | and sit around it |
| <crschmidt> | But sure, the theory there is fine |
| yeah | |
| <tschaub> | and then draw a chalkboard |
| <crschmidt> | hehe |
| <tschaub> | and then draw on it |
| <crschmidt> | We have f2f time to work out some of this stuff |
| so long as we don't use all the f2f time to chalk things out and not write any code :) | |
| <tschaub> | f2f? |
| ah | |
| yes | |
| <bartvde> | face 2 face |
| * | tschaub thought some new company was dropping bags of money on us |
| <tschaub> | wishful thinking :) |
| * | ahocevar ducks |
| <crschmidt> | f2f is clearly c2c plus... 4 or something |
| <bartvde> | you saw the sencha input of 14 million ? |
| <crschmidt> | 5? no, 4 |
| SENCHA | |
| sorry | |
| Feeling a bit slaphappy | |
| <pgiraud> | lol |
| <crschmidt> | Okya, so we have some serious directoins |
| We also have a *lot* of things that are minor and easy to fix | |
| * | tschaub has a plane to catch |
| <crschmidt> | removing depracated functions, etc. |
| do you have 5 minutes? | |
| The questoin I want to ask is: What should we do *right now* if we have free time that we want to spend on OL 3.0? | |
| Is an SVN branch good? Should we branch to github and all work there for the time being? | |
| * | ahocevar is fine with both options |
| <bartvde> | for me an svn branch would work, I am not even on github yet :) |
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| <tschaub> | yes, on to agenda item 2.5 |
| yup | |
| fork and delete | |
| * | tschaub likes the idea of playing on github |
| <elemoine> | me too |
| * | vmx would prefer github |
| tschaub registered the openlayers account | |
| <crschmidt> | bartvde: I'm happy to help teach git |
| <bartvde> | no problem I'll learn it :) |
| <crschmidt> | tschaub: Can you fork trunk to git for now in some way? |
| * | pgiraud will be taught git by elemoine |
| <tschaub> | yes |
| <crschmidt> | tschaub: and then we can play there? |
| great | |
| <tschaub> | later tonight at best |
| <crschmidt> | no problem |
| not a huge rush | |
| i'm sure none of us have a ton of time | |
| just want to not put everything off until 3 months from now | |
| * | tschaub doesn't want the enthusiasm to drop though |
| <tschaub> | agreed |
| <bartvde> | do we still think 2.10 will be viable? Who will be release manager of that? |
| <tschaub> | sorry for appearing to suggest otherwise |
| <crschmidt> | I'm happy to push out a 2.10 |
| hell, I'm happy to even continue pushing out bugfixes that are submitted going forward | |
| and do 2.10.1, 2.10.2 etc. | |
| <elemoine> | I can be release manager |
| <crschmidt> | I'm just not going to write all the code for it |
| <elemoine> | but in august |
| <crschmidt> | btw, docs.openlayers.org and dev.openlayers.org are both running on an osgeo server now |
| one that other people can get a login to | |
| <bartvde> | great |
| <elemoine> | july is mostly vac for me |
| <tschaub> | anyone want to avoid the bad luck of 2.10 and stick with 2.9.x? |
| <crschmidt> | heh |
| i'm not against that | |
| <pgiraud> | maybe something to think about for 3.0 is the auto generated documentation |
| <crschmidt> | do we pull things like WMTS into 2.9.x? |
| <tschaub> | we would look cool |
| <bartvde> | "still amazed by Italy's kick-out of the world cup" |
| <tschaub> | sure |
| <pgiraud> | elemoine thinks that it's not really 3.0 relative |
| <crschmidt> | okay, so .x doesn't just mean 'no new features' |
| * | tschaub is still freaked out by the 91 minute us goal |
| <dwins> | i have a git-svn clone of OL ready to go if you want. it doesn't have sandboxes though |
| <elemoine> | I'm not a big fan of adding new features in a point release |
| why not do 2.10 for that | |
| <tschaub> | oh, just because I'm being silly |
| <crschmidt> | elemoine: 2.10 is just ugly ;) |
| <tschaub> | I like the idea of 2.8, 2.9, 3.0 |
| <elemoine> | that? |
| <crschmidt> | look at tilecache: It hit 2.10 and never went any further! |
| <tschaub> | we look cooler in retrospect |
| <stvn> | how much work is adding WMTS to 2.*? |
| <crschmidt> | stvn: It's already in trunk. |
| It's just a question of what we release it as | |
| <-- | friedi (~friedi@…) has left #openlayers |
| <tschaub> | additional stuff needs review (and a bit more work) |
| <stvn> | I'd like to see WMTS in 2.* then and not have to wait for 3.* to get stable (just a user perspective) |
| <elemoine> | 2.10 looks good too, as the final 2.x release |
| <stvn> | :) |
| <bartvde> | sure 2.10 is fine by me |
| <tschaub> | dwins: sounds good - we don't want the sandbox structure anyway - we'll use git branches |
| <bartvde> | I am not superstitious ;-) |
| <crschmidt> | Anyway, I'm happy to take back over any release stuff going forward for 2.next+ |
| <bartvde> | call it 2.final :) |
| <tschaub> | oh, I had an agenda item 3.5 as well |
| <dwins> | tschaub: http://github.com/geonode/openlayers - fork away |
| <crschmidt> | but my method for managing tickets that say 'Review' is "Better luck next time" :) |
| <tschaub> | crschmidt: any quick update on website "infrastructure"? |
| we can have a different meeting on it | |
| just wanted to get a sense of the current state | |
| <crschmidt> | tschaub: plan is to mvoe everything to osgeo |
| <tschaub> | website included? |
| <crschmidt> | We have new fast servers there now |
| yes | |
| and then anyone can have login access to the server | |
| just need to be added to the group | |
| <tschaub> | sounds good |
| <crschmidt> | svn, trac, mailing list, and all the sub-sites |
| sub-sites are *already* moved | |
| I almost moved ol.org too | |
| but forgot about /pipermail/ | |
| <tschaub> | do you need (and could you use) help? |
| <crschmidt> | nah |
| i'm in good shape | |
| <tschaub> | ok, my plane is actually boarding now |
| <crschmidt> | okay |
| cool, tschaub | |
| thanks for everything | |
| <bartvde> | have a good flight |
| <tschaub> | I'll catch up on the logs later |
| good meeting all | |
| <crschmidt> | tell us when we have a git repo :) |
| <tschaub> | will do |
| <elemoine> | it's going to be wild |
| :-) | |
| <-- | tschaub has quit (Quit: tschaub) |
| <crschmidt> | so, I feel like we have a bunch of topics |
| we have a pretty solid direction | |
| and we have a lot of little tasks that people can help with | |
| can someone take my points earlier (and followups in the past 20 minutes) and send email to the list? | |
| and then we can spawn threads for contentious topics | |
| <bartvde> | I can try (though Netherlands is playing soon :-) ) |
| <-- | VMESDO has quit (Remote host closed the connection) |
| <elemoine> | I won't be able to do it today and tomorrow |
| but I'm happy with bartvde picking it up | |
| s/but/so | |
| <juliensam> | do you include tschaub last point in that ? : 6. pull out as much core stuff as we think might be duplicated elsewhere |
| <elemoine> | except it's not pull out |
| it's the adapter idea, with our own impl | |
| thank all | |
| bye | |
| <bartvde> | thanks |
| bye |
