Ticket #2130 (new feature)

Opened 4 years ago

control.destroy should call control.deactivate

Reported by: tschaub Owned by:
Priority: minor Milestone: 2.13 Release
Component: Control Version: 2.8 RC4
Keywords: Cc:
State:

Description

There are a fair number of things that are done in activate that are not undone in destroy.

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