Changes between Version 3 and Version 4 of DebuggingMapserver


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Timestamp:
Jan 27, 2009, 1:21:27 PM (15 years ago)
Author:
jmckenna
Comment:

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  • DebuggingMapserver

    v3 v4  
    22
    33   1. Use [http://www.mapserver.org/utilities/shp2img.html shp2img] from the commandline to test your map file if possible. It is often much easier to debug problems without the extra complications of the web environment.
    4    2. Turn on debugging. As of MapServer 3.7 the MAP, LAYER and CLASS objects have a DEBUG keyword. If you include a DEBUG keyword in objects giving problems following by a greater than zero number, then various debugging output about the map, layer or class may be generated. The quality and quantity of debugging output varies widely. Note: Using MS4.0.1 I discovered that the correct syntax for DEBUG is simply DEBUG ON/OFF. Attempting to use DEBUG 5, etc. in a map file results in addtional bugs. Very confusing.
     4   2. Turn on debugging. As of !MapServer 3.7 the MAP, LAYER and CLASS objects have a DEBUG keyword. If you include a DEBUG keyword in objects giving problems following by a greater than zero number, then various debugging output about the map, layer or class may be generated. The quality and quantity of debugging output varies widely. Note: Using MS4.0.1 I discovered that the correct syntax for DEBUG is simply DEBUG ON/OFF. Attempting to use DEBUG 5, etc. in a map file results in addtional bugs. Very confusing.
    55   3. Some additional debugging can be turned on from GDAL and OGR by setting the CPL_DEBUG environment variable to on. Similarly additional PROJ.4 debug info can be produced by setting PROJ_DEBUG to ON.
    66   4. The MS_ERRORFILE environment variable can be set to a path (or "stdout" or "stderr") to have all errors handled within MapServer to a logfile or console. This can be helpful, especially for situations where the error is otherwise ignored, or doesn't get all the way back to the client.