Ticket #2834 (closed defect: invalid)
Additional content for AGG Rendering Specifics Howto
| Reported by: | woodbri | Owned by: | jmckenna |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | Documentation - MapServer | Version: | unspecified |
| Severity: | normal | Keywords: | |
| Cc: | tbonfort, havatv |
Description
Thomas posted the follow to the users list which might be of interest to people generating tiles with AGG. This should probably be added to HowTo? page "AGG Rendering Specifics":
Just a side note on the subject: seeding your tiles probably involves using tilecache's metatiles. quantizing a 5x5 tile in mapserver will very probably give poorer visual results than quantizing each individual tile. For this reason I tend to seed in 24bit mode, and postprocess the split up tiles with pngnq:
for file in `find tilecache/mylayer -name "*.png"`; do echo $file; pngnq -e .png.tmp -n 256 $file; mv $file.tmp $file; done
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