Ticket #2381 (closed enhancement: fixed)
AGG could use vertex simplification at the pixel level
| Reported by: | tbonfort | Owned by: | tbonfort |
|---|---|---|---|
| Priority: | normal | Milestone: | 5.2 release |
| Component: | AGG | Version: | svn-trunk (development) |
| Severity: | normal | Keywords: | |
| Cc: |
Description
from the discussion thread in ms-dev found here: http://www.nabble.com/vertex-simplification-tf4702867.html
for complex shapes rendered at large scales (i.e. very zoomed out), many vertexes of a shape may fall into the same pixel in image space.
this bug tracks the implementation of a relatively naive vertex simplification algorithm, that locally discards vertexes on a shape if they fall too close to their predecessor.
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