Ticket #2381 (closed enhancement: fixed)

Opened 6 years ago

Last modified 5 years ago

AGG could use vertex simplification at the pixel level

Reported by: tbonfort Owned by: tbonfort
Priority: normal Milestone: 5.2 release
Component: AGG Version: svn-trunk (development)
Severity: normal Keywords:
Cc:

Description

from the discussion thread in ms-dev found here:  http://www.nabble.com/vertex-simplification-tf4702867.html

for complex shapes rendered at large scales (i.e. very zoomed out), many vertexes of a shape may fall into the same pixel in image space.

this bug tracks the implementation of a relatively naive vertex simplification algorithm, that locally discards vertexes on a shape if they fall too close to their predecessor.

Change History

Changed 6 years ago by tbonfort

  • milestone set to 5.2 release

initial implementation in r7001

Changed 5 years ago by tbonfort

  • status changed from new to closed
  • resolution set to fixed
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