Ticket #2381 (closed enhancement: fixed)
AGG could use vertex simplification at the pixel level
|Reported by:||tbonfort||Owned by:||tbonfort|
from the discussion thread in ms-dev found here: http://www.nabble.com/vertex-simplification-tf4702867.html
for complex shapes rendered at large scales (i.e. very zoomed out), many vertexes of a shape may fall into the same pixel in image space.
this bug tracks the implementation of a relatively naive vertex simplification algorithm, that locally discards vertexes on a shape if they fall too close to their predecessor.