Opened 17 years ago
Closed 17 years ago
#2313 closed defect (wontfix)
AGG Rendering Labels with Bitmaped Fonts
Reported by: | jimk | Owned by: | tbonfort |
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Priority: | normal | Milestone: | |
Component: | AGG | Version: | svn-trunk (development) |
Severity: | normal | Keywords: | |
Cc: |
Description (last modified by )
When using AGG/PNG w/RGBA, labels of type BITMAP are rendered transparent or semi-transparent.
TRANSPARENT TRUE OUTPUTFORMAT NAME 'AGGA' DRIVER AGG/PNG IMAGEMODE RGBA END IMAGETYPE AGGA
The output is as expected if rendered with GD or the labels are switched to use a Truetype font.
Change History (1)
comment:1 by , 17 years ago
Description: | modified (diff) |
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Resolution: | → wontfix |
Status: | new → closed |
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closing as wontfix as there's a simple workaround on this: use a truetype font.
the problem is once again due to the alpha channel. gd is setting it to 0 where it's written some text (which means opaque for itself) whereas it's writing to an image where 0 means completely transparent.
I probably should have dropped pixmap font support completely for agg, but as it works in non-RGBA mode I left it in instead of bailing out with an error message.
I think it's safe to consider that pixmap font support with agg is deprecated and is likely to be completely removed in future releases.